![]() The player then moves on to another wave part with a phony line trolling before entering a mini-wave portion where the player must click incredibly quickly to dodge all of the sawblades. This is followed by a reasonably spacious mini-wave portion, with one severely tight gap at the conclusion. The player subsequently enters a standard gravity portal with the same gameplay as before. This portion consists of a highly tough mini-wave section where the player must hold the space button to avoid the platform where the player must just barely miss the spikes by barely letting go of the space bar. The player then returns to a standard wave with additional tight spaces and sawblades before entering a twin mini-wave phase where the player must remove unseen blocks protruding from the ground and ceiling. Later, the player reaches a mini-wave portion with a succession of saw-blades that the player must avoid by moving in a certain way. This component is made up of a really challenging wave portion with exceedingly tiny gaps and multiple saw blades. To prevent falling through the ceiling after clearing the spikes, the player must leap immediately after entering the cube portal. The player next enters a dual mini ball section similar to Windy Landscape, in which the player must reverse gravity at precisely the proper time to avoid the two spikes on each side. The player then presses a normal-speed trigger and then a double-speed trigger, making it more difficult to timing the gravity shifts. The player then enters a slow ball segment that is mostly made up of exact timings. This section transports the player into a brief mini cube transition in which the player must exactly strike a gravity orb after being bounced by many gravity pads. There are also continuous gravity and size fluctuations with a few spikes between the sloping buildings, forcing the player to momentarily straight fly. This section is a double-speed ship sequence with many saw blades that the player must dodge. The level starts with a standard speed-cube part with challenging timings and a brief block labyrinth that demands the player to click late to avoid striking the blue jump orb at the second platform. This level offered Sonic Wave a new look while keeping the gameplay the same. This terrible failure, however, increased his notoriety, and he subsequently persuaded FunnyGame and Serponge to produce another Sonic Wave remake: Alter Sonic Wave (later renamed Sonic Wave Rebirth). During the development of Sonic Wave Infinity, Mefewe set a new best of 98% on his own buffed version of Sonic Wave, which was regarded the worst ever fail in Geometry Dash at the time. This darkened the level somewhat and used 2.0 ornamentation and effects. Riot, on the other hand, became tired of Sonic Wave and asked Viprin to create a customized version for him: Sonic Wave Infinity. Prior to 2.0, the level was replaced with a Back On Track recreation called as Cyclic On Track. The majority of users accused Cyclic of hacking the level. The community argued whether or not this level had been hacked, since it was much too tough for most gamers at the time. Cyclic deleted the unrated level in July and produced a boosted version with a dark blue color scheme based on a vote made on Korean forums in which he invited people to select between five color schemes: black, dark blue, navy blue, yellow/green, or orange. A few gamers attempted it, but none made much progress beyond the initial ship. ![]() Sonic Wave was initially built in mid-Update 1.9, when Cyclic provided a preview for a new Nine Circles level with a light blue color scheme (this version is now considered as Old Sonic Wave). Geometry Dash Sonic Wave by Cyclic and Sunix is an Extreme Demon Level rated 10 stars. ![]()
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